LOOKMOM NOHANDS wrote:Imp Smash wrote:
No time, at work. Have to proctor test. Will get back in 1.5 hours with a fair and reasonable argument. My apologies for keeping it short.
This space reserved for discussion.
Aren't all of the forums for discussion? just kidding.
I look forward to seeing your counter point as this is something I have struggled with really figuring out. I feel like the solution would also fix the broken Assault Scrambler but maybe I am far off.
Look forward to seeing what you have to say as I will be out visiting some friends for a few hours.
You and everyone else in the thread (with the exception of 1 guy and his hyperbole) were doing quite good as far as discussion goes.
LOOKMOM NOHANDS wrote:A basic ScR does 65 HP of damage not charged.
With a complex damage mod, profile, and Pro V it does 328.62 to shield at full charge.
With a complex damage mod, and Pro V it would do 279.93
That difference is pretty extreme thanks to combining the charge up bonus to 20% extra damage to shields. In theory this bonus is offset by the -20% to armor but that drawback is quickly negated by 1-2 damage mods making it seem crazy OP against shields with little drawback on armor aside from the fact that the damage is reduced enough that you may over heat before you can get through the naturally higher armor numbers.
Dont scream nerf ScR or CR or anything else. Scream nerf damage profiles that are quickly offset leaving no drawback.
The
underlined concept that damage mods offset the Scr's damage weakness making it OP is fairly incorrect. I honestly didn't think I needed to reply to this as I honestly believed you were being sarcastic.
OP (overpowered) is a relative term. OP in games means that 1 mechanic/object/system/whateverthefuck is superior to others that are supposed to be on par with it. So, OP is, by definition, only possible in relation to other whateverthefucks.
In the case of this discussion -- guns. You have stated, in several posts, that the Scrambler (and the CR) are better than other rifles. That they are an advantage all things considered. You may be right about that. Regardless, saying the scrambler is further made to stand out above other rifles (as the above quoted line says) due to damage mods is...flawed.
All guns are affected by damage mods. Scramblers do not get a magic extra bonus to damage or get some extra synergy to damage application due to its mechanics (which would have to be true for your post to be true) when under the effects of a damage mod. Does it reduce their weakness to armor? Yes. Does it increase their strength towards shield? Yes. But the same is true of all other guns. Take the AR. A damage mod increases its strengths towards shields and reduces its weakness to armor.
In other words -- asserting that one gun has its weakness negated making it OP (which as we established earlier means better than other guns) when all guns are affected in the same manner is, at the very best and being polite, flawed. No cheap shots here.
Outside of all of that
Lugmos talked about scrambler CQC dispersion in another thread before. I disagreed with him (and I bet you read that thread) but have since spent time playing with SCR and talking to longtime knowledgeable ScR users (people who use ScR on a daily basis over long period of times -- having SP into it and using it once in a while or for a few days strait does NOT count as knowledge) in squad chat I am seeing more along the lines of what he and you yourself said about the CQC hipfire capabilities.
Also, I completely agree with you CR is broken OP -- simply because it applies its damage too easily and practically.